ad info

 
CNN.com  technology > computing
    Editions | myCNN | Video | Audio | Headline News Brief | Feedback  

 

  Search
 
 

 
TECHNOLOGY
TOP STORIES

Consumer group: Online privacy protections fall short

Guide to a wired Super Bowl

Debate opens on making e-commerce law consistent

(MORE)

TOP STORIES

More than 11,000 killed in India quake

Mideast negotiators want to continue talks after Israeli elections

(MORE)

MARKETS
4:30pm ET, 4/16
144.70
8257.60
3.71
1394.72
10.90
879.91
 


WORLD

U.S.

POLITICS

LAW

ENTERTAINMENT

HEALTH

TRAVEL

FOOD

ARTS & STYLE



(MORE HEADLINES)
*
 
CNN Websites
Networks image


Review: Sanity: Aiken's Artifact

GameProWorld
  GALLERY

 

(IDG) -- It's sad to see a good idea gone awry. But all the colored lighting and badass attitude in the world can't help Sanity: Aiken's Artifact rise to greatness.

Sanity has a lot of good things going for it: a promising comic book adventure story, a unique combat system, brilliant graphics, and the vocal styling of rapper Ice-T. Nevertheless, the arcade-style combat and limiting top-down perspective distract from the fun.

In the year 2028, a genetic researcher named Dr. Aiken invents a serum that taps into the unused portion of the human brain, giving test subjects amazing Psionic powers. Unfortunately, this drives the subjects insane and many turn to a life of crime, forcing the government to establish the Department of National Psionic Control (DNPC) to combat the problem. As DNPC agent Nathaniel Cain, you must use your Psionic abilities (or Talents) to fight villains, solve puzzles, and save the world from imminent doom.

MORE COMPUTING INTELLIGENCE
IDG.net   IDG.net home page
  More gaming news, reviews and cheats from GameProWorld
  Visit IDG.net's leisure & games channels!
  Cheats: Dave Mirra Freestyle BMX
  X-MEN and PlayStation 2!
  Reviews & in-depth info at IDG.net
  E-BusinessWorld
  TechInformer
  Questions about computers? Let IDG.net's editors help you
  Subscribe to IDG.net's free daily newsletters
  Search IDG.net in 12 languages
  News Radio
  * Fusion audio primers
  * Computerworld Minute

As a Psionic, you start with a handful of Talents and as the game progresses you gradually earn more powerful ones. Talents can be offensive (fireballs and lightning bolts) or defensive (shields and walls) and vary in power. Deciding which Talents to use requires strategy and different gamers will develop different styles.

Most of the puzzles in Sanity are clever and enjoyable, requiring you to use your various talents to complete Mario-style tasks, such as moving crates or jumping across platforms while avoiding spinning blades. The combat, on the other hand, quickly becomes tedious and often frustrating and actually manages to get in the way of the gameplay. The top-down perspective means that enemies often attack from off-screen and although Monolith has attempted to fix this problem by making combat areas smaller, this creates cramped and sometimes annoying battles.

Controlling Cain is done with the mouse, using the right button for movement and the left for using talents. The keyboard is used for selecting Talents and controlling the camera and can also be used for moving Cain - leaving the mouse free for aiming, which is sometimes handy during combat, but makes switching Talents on the fly much more difficult.

One thing Sanity does particularly well is showcase the power and versatility of the LithTech engine. Almost every color in the visible spectrum appears at some point in the game and rich textures like marble and wood jump off the screen with sparkling clarity. A moody soundtrack fits the game's atmosphere and the voice acting ranges from passable to laughable. The dialogue is also rather lengthy and you'll probably end up skipping through most of it. Sorry, Ice.

Still, Sanity is a good game with beautiful graphics, an interesting story, and clever puzzles, but a few flaws prevent it from being the amazing game it could have been.




RELATED STORIES:
Review: Crimson Skies is aerial action
September 28, 2000
Strategy guide: Power Stone 2
September 14, 2000
Review: NHL FaceOff 2001 is smooth as ice
September 13, 2000
Review: The Sims Livin' Large Expansion
September 13, 2000
Review: Madden NFL 2001
September 6, 2000

RELATED IDG.net STORIES:
Gameboy: Yeah, baby, yeah!
(GamePro)
X-MEN and PlayStation 2!
(GamePro)
Cheats: Dave Mirra Freestyle BMX
(GamePro)
Feature: The Bouncer interview
(GamePro)
Star Trek: Deep Space Nine cast to put on game voices
(GamePro)
Nintendo to add Web access to games
(The Industry Standard)

RELATED SITES:
Sanity: Aiken's Artifact home page

Note: Pages will open in a new browser window
External sites are not endorsed by CNN Interactive.

 Search   

Back to the top   © 2001 Cable News Network. All Rights Reserved.
Terms under which this service is provided to you.
Read our privacy guidelines.