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Review: Quake III Arena

GameProWorld
  GALLERY

 

(IDG) -- The fledgling SegaNet kicks into high gear with one of the best first person shooters ever for the PC. We check out all possible play modes to find out if the Dreamcast can handle it.

Frag On

PC gamers everywhere know the goodness of Quake III, but this is relatively new territory for console gamers. Up until now, a pure deathmatch game has not appeared on a console system, although that feature has been among the most popular in games like Goldeneye and Perfect Dark. So will non-PC gaming people care? They should if the game is this good. Almost everything that was in the PC version of Quake III is in the DC version although there are a few stages missing, made up by a good number of new features that are exclusive to the Sega console.

  MESSAGE BOARD
 

Graphically, the Dreamcast version looks astounding, matching the PC version in almost every way. The frame rate moves at a steady pace, making things easy on the eyes. The game is colorful and the audio packs the right amount of punch to get you into the action. The single player game has virtually no issues, but multiplayer games have some quirks; when playing either 2- or 4-player split screen, the view is squashed so you can see more of the game, which is a good thing, because it gives you a wider view perspective. When the action gets really intense though, the game slows down a bit. Online play is a big part of the package, and it's not too shabby. The lag is much more noticeable in Quake III than it was with NFL 2K1, since the action is more immediate and faster, but everyone is playing with the same handicap right?

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Last Man Standing

The game plays great with the standard Dreamcast control pad as long as you switch the "fire" button to the Left shift button and of course you can use the DC keyboard and Mouse for PC-perfect play. If you've been waiting for good deathmatch action on Dreamcast, then brace yourself for Quake III.




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