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PC Review: 'Return to Castle Wolfenstein'
By Air Hendrix (IDG) -- "Return to Castle Wolfenstein"'s ("RTCW") plot is a mishmash of cheesy cut-scenes and half-baked mission objectives involving the Nazis' attempts to create zombie supersoldiers during World War II. Because of the weak story and the fairly predictable enemy A.I., the game doesn't forge the enthralling feel of games like "Halo" or "Half-Life." Fortunately, that's the only real downer in what is otherwise an outstanding dose of FPS goodness. The exciting gameplay mixes gonzo combat with occasional stealthy moments and lots of "unlock the door" puzzles. On a typical mission, you'll start out chasing some whup-the-Nazis objective like trashing V2 rockets, and along the way, you'll gradually encounter spooky occult weirdness. A big part of "RTCW"'s allure is the creepy, gothic atmosphere -- the presentation of the zombies and other creatures is well executed and can be genuinely unnerving at times.
On the multiplayer front, "RTCW" delivers a deep, intriguing twist on the wildly popular "Counter-Strike." The action here is more cerebral, emphasizing teamwork and accomplishing specific objectives over twitchy combat -- it's great fun. The effective controls will feel standard to any remotely experienced gamer. As with all good controls, you'll rarely notice them. "RTCW"'s slick graphics and sounds set the perfect mood. Haunting music and excellent sound effects pair nicely with the gorgeous, well-lit environments and smoothly animated monsters and Nazis. Surveying the WWII theater, "RTCW"'s compelling action will most likely be overshadowed by the more promising "Medal of Honor: Allied Assault." Still, this engaging battle is well worth the game's fairly steep price tag, and it will pleasantly tide you over until it's time to start earning medals in February. |
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 Hands On: Return to Castle Wolfenstein
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